ZyberPunk

Chapter 6: The Ancients

Scene 1: Willow’s Island

Tom arrives with the crystal and Willow thanks him. Darryl is skeptical to the idea of trusting a witch. Willow wants to initiate Tom in the Crystal Order, and tells him it has members in all major cities that stay in touch through psychic means. Tom agrees. Elise and Darryl are sent down into her abode before the initiation starts.

Tom Turner: 3D => 0 #Motstånd [RES+PP]
Tom Turner: 3D => 1 #Motstånd extra ansträgning [RES+PP]
Tom Turner: 3D => 0 #Slutsats om kristallvision [INT+PP]
Tom Turner: 3D => 0 #Ta sig ur trans [PRES+PP]
Tom Turner: 5D => 1 #Ta sig ur trans med extra kraft [PRES+PP+WP]

As he is initiated, he gains a vision of the Ancients, how their spirit seeps into a human child’s body over time and take it over as a host. The host lives for a long time, until it one day stops moving and slowly turns into a giant crystal, like the one in Willow’s possession. He also sees a war breaking out between Ancients and humans, where humans defend their children and crashes the flying cities of the ancients into the ocean.

As he comes out of the trance, his mind is torn but also surging with psychic power that he develops. Willow gives him a crystal shard that falls off the large crystal. Darryl is suspicious and doesn’t trust Tom when he says that everything is alright. He doesn’t like the idea of Elise staying with Willow but can’t offer any better solution himself.

Tom Turner: 5D => 0 #Intala Darryl att allt är bra [PP+Subterf.+PSubterf+1]
Tom Turner: 5D => 2 #Smyga hem [Dex+Stealth+WP-2]
MoP: 6D => 1 #Darryl smyger hem

Tom wants to talk to Willow alone the next day, as he isn’t sure it’s a good idea to keep Elise so close to the crystal. As there are more guards patrolling the city, he leaves Judge 23 on the island with the power shut off. He manages to sneak home without incident.

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Chapter 5: The Beginning of the Past

Tom decides to sneak along the city wall to get to the lake and then wade to the warehouse. He gathers some ragged pieces of fabric and covers Judge 23 so that he won’t be noticed as easily. As they get to the warehouse, they see two guards are inside, right by the hole down into the tunnels. The sewer is too small for Judge 23 to crawl through, so Tom decides to knock the guards down by having Judge 23 trick them out of the warehouse and attack them from behind together with Darryl. He can overhear them saying that reinforcements were supposed to come at midnight.

Tom Turner: 3D => 2 #Komma på väg för Judge [Streetw + WITS – 2]
Tom Turner: Tar väg längs med mur och sedan via kusten
Tom Turner: 5D => 1 #Förklädnad av Judge 23 [Subterf + DEX]
Tom Turner: 4D => 1 #Smyga till Varuhuset [Stealth + DEX + 1]
Tom Turner: 6D => 2 #Bakanfall mot Corp.Sold. [Brawl + STR + WP]
MoP: 8D => 3 #Darryl knockout Corp
MoP: 0D => 0 #Corp #2 stay conscious
MoP: 2D => 0 #Corp #1 stay conscious

After knocking them out, Tom and Darryl take the equipment from the guards and dress as corporate soldiers. Down in the tunnels, Tom can see traces of others being there. Darryl can track them and tells Tom that they went into the storage room. Tom hurries to the computer room to get to the crystal before the other intruders, and runs into an electric mayhem in the computer room, seemingly caused by the crystal itself. He manages to hack the computer and end the self-defense program initiating the electric mayhem.

Tom Turner: 4D => 1 #Uppmärksamhet [WITS+ Invest]
MoP: 4D => 3 #Darryl spårar de andra i tunneln
Tom Turner: 4D => 2 #Jämför spår [WITS+ Surv+2]
Tom Turner: 2D => 0 #Känning [PP+ Emp + PEmp-2]
Tom Turner: 0D => 0 #Stänga av försvar med Psyc
Tom Turner: 3D => 2 #Stänga av försvarssystem [INT+ Comp + WP + 2 -6]
MoP: 3D => 1 #Lightning Storm attacks Tom

Down in the crystal room, Tom can feel a psychic presence from the crystal and hear whispers. Tom does some psychic investigation of the crystal, which grants him a vision of the tunnel system when it was new and inhabited by Ancients, who were using it for some kind of military purpose. He can see that there is another way out beyond the caved in tunnel near the exit to the warehouse.

As they are about to exit the computer room, Tom hears footsteps outside and decides to hide the crystal and Judge 23. Will the Miner and his two friends, Bill and Jill, enter and starts talking with Tom. They have been scavenging and were looking for Judge 23, but Tom tells them there is nothing more to find and that reinforcements are on their way. He notices that Bill has a crystal shard.

MoP: 4D => 0 #Nerve Damage to Tom
Tom Turner: 4D => 1 #Kommunicera med kristall [PP+Emp+PEmp]
MoP: 2D => 0 #Will tries to discover Judge 23
Tom Turner: 6D => 4 #Söka motiv [WITS+Emp+PP]

After Will and his friends leave, Tom hurries out to the water and can see the reinforcements entering the warehouse from a safe distance.

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Chapter 4: Creating Destiny

When Tom wakes up and has breakfast, James is expressing his worries. He can smell the sewer stench and asks Tom where he has been. Tom tries to explain away the stench. James is not so easily fooled and asks Tom to let him install an encrypted GPS device that uses the satellite system.

Tom wonders where James got such an advanced device from and how he learned to use the satellite system, but doesn’t think much more of it and uses his psychic powers to calm James down. James mentions something about his own wild youth, and says that maybe he shouldn’t worry.

MoP: 5D => 2 #James Turner smells Tom’s sewer adventure (Mental + Finesse – 3)
Tom Turner: 5D => 1 #Bortförklara träsklukt [WIT+Sub]
Tom Turner: 6D => 3 #Lunga James med Psykisk kraft [PsyPow+PsyEmp+Emp+Spec+WP]
Tom Turner: 4D => 0 #Uppmärksamhet [WITS+Invest]
Tom Turner: 4D => 0 #Uppmärksamhet igen mha WP [WITS+Invest]

After work, Tom meets up with Darryl for dinner and to his surprise Max Kane is there as well. Darryl and Max are conspiring to capture Charlie the Mole, interrogate him and then “fix the problem”. They want to know how deep the treachery goes. They ask Tom to join them with his battle droid. Tom can hear Willow’s voice telling him to meet her instead and bring the robot.

At this point Tom notices some orphans looking at them. He suggests that they regroup in the warehouse where the robot is and manages to get rid of his followers on his way there. He checks on Judge 23 in the warehouse and feels like the robot is doing okay. He tries communicating a little more personally with it, but gets only generic responses.

He tells Darryl about the large crystal and about Willow before Max Kane gets there and they decide to convince Max to strike against Charlie later, once they have the crystal, though they won’t tell him about the crystal. Max agrees to this since Charlie’s orphans are following them right now anyways. Tom takes off the armor on Judge 23 to lighten his burdens so that he can carry the large crystal.

Tom Turner: 5D => 2 #Avslöja förföljare [WITS+Streetw]
Tom Turner: 9D => 3 #Maskin check av Judge 23 [DEX+Craft+Spec+Mechbox]
Tom Turner: 5D => 1 #Övertala [MAN+Pres+PsyPow]
Tom Turner: övertalar Max om att skjuta upp anfallet
Tom Turner: 9D => 4 #Avmonterar Juge23 rustning [DEX+Craft+Spec+Mechbox]

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Chapter 3: Gaining Power

As Tom gets out of the sewer into the toxic lake he looks for someplace to catch his breath and look over his wounds. There is a heavy fog over the lake and he can spot a mystical light out there.

Tom Turner: 4D => 1 #Intuition [PSY+Emp+PsyEmp+Spec]
Tom Turner: Känner dragningskraft från mitten av sjön

He follows the light and sees a hooded figure on an island with a lonely tree. He gets to meet the witch of the lake. She introduces herself as Willow and invites him to rest in her underwater cave that has its entrance through the tree trunk on the small island. He accepts her offer to take the young child as her apprentice. During his conversation he notices a crystal hidden in one of Willow’s pockets. The crystal has the same appearance and light emission as the large crystal in the generator room.

As he gazes into it he receives a vision of the Ancients, a mysterious people who may have created this crystal technology. Tom describes the large crystal in the generator room to Willow. She wants Tom to return to the crystal in the sewers and retrieve it for her, and then accompany her into the mountains to unlock Ancient technology.

Tom Turner: 4D => 5 #Undersöka Willow [WITS+Invest]
Turner: 2D => 1 #Motstå kristall [COM+RES+PSY-3]
Turner: Får vision om urfolket via kristallen

After looking over his wounds and applying her healing knowledge, she offers him some suspicious soup. He then rests for a while and recovers well starts walking home after a few hours. He is better at this point at avoiding the guards patrolling in the night and manages to sneak home without incidents, and without waking his father.

Mop: D8 => 2 #Willow tar hand om Tom’s sår
Turner: 3D => 0 #Hitta väg som undviker vakter [INT+Streetw]
Turner: 3D => 3 #Försöker hitta annan väg igen [INT+Streetw]
Turner: 4D => 2 #Smyga sig in hem [DEX+Stealth-2+WP]

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Chapter 2: Into the Cave

Scene 1: Into the darkness

Tom Turner: 3D => 1 #Undersöker hål [INT+Invest]
MoP: 5D => 2 #Darryl climbs down tunnel
MoP: 5D => 2 #Darryl jumps down tunnel

Tom Turner: Använder uppåt-tjack spruta

Tom Turner: 4D => 0 #Klättar ner i hål [STY+Athletic+1(kniv)]
Tom Turner: 2D => 0 #Landa [DEX+Athletic-2]

As Tom and Darryl look down the hole they realize the only way down is climbing or jumping. Darryl makes it down safely, but Tom is still suffering from his injuries and takes a rough fall. As they move deeper into the tunnel they can see cables leading further in. They reach a four-way split and decide to follow the cables. This tunnel leads to another two-way split, one way ending in a locked door and the other to a noisy room where the door is ajar.

Tom decides to investigate the noisy room and Darryl goes back to the four-way split to keep a lookout. Once Tom gets inside the room, he can see traces of the large combat robot and decides to call it to him, with a command commonly used in the factory.

Scene 2: A new friend

Tom Turner: 6D => 2 #Tillkalla robot [PRE+Sub+2(roboterfaren)]
Tom Turner: 6D => 2 #Scanna robot [INT+Com(Programing)]

Tom Turner: Robot har kortsluttningsskador (från sabotering), nerbrutet säkerhetssystem och infekterad av datavirus

Tom Turner: 14D => 5 #Omprogrammering av robot [INT+Comp(Programing) +2 (TechComp) +2 (skadat säkerhetssystem) +2 (WP) +2 (nogrant)]

The robot cautiosly approaches Tom and he can see that is has short circuit damages, the firewalls are down and it’s been infected with some kind of virus. He reprograms the robot to obey him and decides to leave the virus in for now, as it seems to be harmless, mainly altering some communications commands. He spends significant time on this and meanwhile Darryl runs into trouble…

Scene 3: Saving Darryl

Tom Turner: 6D => 6 #Öppna låst dörr [WITS+Lar(Electronics)]
Tom Turner: 7D => 0 #Hacka datorsystem [INT+Comp+2(TechComp)]
Tom Turner: 7D => 2 #Hacka datorsystem [INT+Comp+2(TechComp)-2(extraförsök)+2(WP)]

Darryl hears Corporate Soldiers coming down into the tunnel and tells Tom to hide with the robot. They decide to split up, Tom lockpicking the locked door and closing it behind him while Darryl goes to the unlocked storage room and barricades it, as a decoy for the soldiers.

Tom gets into the main computer room and succesfully hacks the computer system after a few attempts which allows him to see a map of the facility, and he can guide Darryl through the ventilation system to the medical room, then the ventilation room and finally to the computer room where Tom is. Darryl finds a cybernetic arm in the medical room.

At this point Darryl wants to escape while the soldiers are investigating the storage room, but Tom remembers his vision of the helpless child and realizes it must be in the power generator room. Darryl takes the robot with him and goes back the way they came, while Tom descend into the generator room.

Scene 4: Escape with the child

Tom Turner: 3D => 1 #Motstå psykisk stöt [RES+PP]
Tom Turner: 4D => 3 #Kontakta barnet [MAN+Pers]
Tom Turner: 3D => 0 #Motstå rädsla [COM+PP]
Tom Turner: 6D => 1 #Övertala barnet att följa med [MAN+Emp+3(tidgare L)]
Tom Turner: 9D => 1 #Smyga till avloppsutgång [DEX+Stealth+3(buller)+2(WP)]

Tom finds the child sitting in front of a large crystal. The crystal is pulsating with blue energetic light and the child is emitting negative psychic energy of high magnitude. Tom manages to get in touch with the child and convince her to get away with him. The soldiers are trying to break through the computer room at this point so Tom’s only way to escape is through the ventilation system that then leads to the sewage tunnel. Weary and bruised he gets out of the tunnels and into the mucky lake by the town, safe and sound with the child.

Cave_System.png

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Chapter 1: Return from the other side

Scene 1: Wrapping up

Max Kane needs to return to his Anarch town. He invites Tom to come with him and leave his own town behind to learn the way of the Anarchs. Will want to join Max to Freetown. Darryl wants Tom to stay in Prometheus Seven with him and recover instead of going to Freetown.

Tom decides to stay in Prometheus Seven and when he says goodbye Will secretly hands him a piece of paper in their handshake. Tom, Darryl and one more person returns to Prometheus Seven where Tom and Darryl go to get new clothes at Darryl’s hideout.

Tom Turner: 5D => 1 #Mygla föremål från Will
Tom Turner: 4D => 1 #Smyga till Darryls Hideout

Scene 2: Searching for the mole

Darryl heads back to his place and Tom decides to stay the night in the hideout. He has a strange dream about a child lost in a cave system with cables on the floor. When he wakes up he covers up his wounds, buries the large pistol and assault rifle he got from Max Kane and reads Will’s note: “Someone sabotaged the Anarch meeting. There is a mole among us.” He realizes that the third person returning with him and Darryl to P7 must be the mole and starts to investigate the place where they went separate ways.

Tom Turner: 5D => 2 #Dölja skador
Tom Turner: 3D => 0 #Försöker minnas “Mr Misstänkt”
Tom Turner: 5D => 2 #Undersöker skiljningsplats av “Mr Misstänkt”
Tom Turner: Hittar “Mr Misstänks” spår samt ett mystisk tappad docka
Tom Turner: 6D => 3 #Psychic investigation of the mysteriska dockan
Tom Turner: 5D => 1 #Dölja tillstånd för vakt [PRE+SUB+2 för förberedelse]
Tom Turner: 3D => 0 #Spåra “Mr Misstänkt” [WIT+SUR+1 för hittat spåret]
Tom Turner: 3D => 2 #Letar rykten om “Mr Misstänkt” [MAN+STREET+1 för dockan]
Tom Turner: Barnhemmet, mannen som driver heter Charlie (har skumma kontakter)
Tom Turner: Charlie har höknäsa, är “Mr Misstänkt”!!!

At their crossroads he finds a mysterious doll made of pieces of plastic, wood and metal. He connects with the doll through his psychic power and can see the third person dropping it, as well as getting a sense that the doll belongs to the child from his dream lost in the cave. A guard comes up to him and interrogates whether he is on drugs or not, since he spaced out during his psychic vision. Tom convinces the guard all is well and continues to track the mole, but without success. He asks his connections about the mole and the doll and finds out the doll belongs to a child at an orphanage that is run by a criminal by the name Charlie. The description of Charlie matches what he remembers of the man coming with them to P7.

Scene 3: Father and son

Tom Turner: 1D => 0 #Hjälp lyft åt James i fabrik [STR+ATH-3 skadad+1 strong back]
Tom Turner: 3D => 0 #Ber om hjälp för lyft [PRE+SUB]
Tom Turner: 3D => 0 #Tänker ut och säger lögn [INT+SUB]
MoP: 11D => 4 #James tar hand om Tom’s skador

As Tom hurry to the train after acquiring this information, he meets his father James who wants to talk later about where he has been. At the factory, James asks Tom to help him lift some heavy equipment which reveals Tom’s injuries to James. Tom has to explain that he was shot by security guards, but lies about the circumstances. When they get home, James takes care of Tom’s wounds.

Scene 4: Scavenging for Scraps

Tom Turner: 4D => 1 #Letar efter förlorad stridsrobot [WITS+INVEST]
MoP: 6D => 3 #Darryl letar efter roboten
Tom Turner: 4D => 5 #Letar efter förlorad stridsrobot fortsättning [WITS+INVEST]
MoP: 6D => 1 #Darryl letar efter roboten igen
MoP: 6D => 5 #Darryl smyger efter roboten
Tom Turner: 4D => 2 #Smyga till robot [DEX+Stealth]
Tom Turner: 4D => 2 #Nå till barnet i grottan [PSY+INT+Emp]
Tom Turner: 5D => 1 #Motstå barnets rädsla [RES+COM+PSY]

Before the sun sets, Tom goes out to meet Darryl and tells him about the mole. Darryl tells Tom that the battle droid that was mysteriously disabled during their fight with the corporate soldiers has run away and wants to catch it. He is also curious about the person who sabotaged the robot, since that could be a potential ally to them. Both Tom and Darryl look for the lost robot and eventually Tom finds a warehouse with a robot-sized hole in the wall, and inside the basement of the warehouse there’s a robot-sized hole in the floor leading to a mysterious cave with cables on the floor… Tom can sense the presence of the child down there, and a wave of fear confirms that the child has unusual powers.

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Prologue: Rebel

Scene 1: Home, Sweet Home

Location: Kitchen in James’ House
Tom and his father James live a comfortable life in a better sector of the town Prometheus Seven, working in one of ExaCorp’s factories as robot technicians. James is harvesting mushrooms in the basement. Meanwhile, Tom has to fend off the neighbor’s goat in the garden, about to eat their tomatoes.

Tom Turner: 4D => 1 #Investigate the greenhouse noise
Tom Turner: 3D => 2 #Get close to the goat
Tom Turner: 4D => 3 #Catch goat with lasso
Tom Turner: 8D => 2 #Overpower the goat
Tom Turner: 1D => 0 #Identify goat markings

MoP: 5D => 2 #Chef Cooks Food

Tom is talking to his father at home after work, over a dinner of mushrooms, potatoes and perhaps tomatoes. His father expresses how life isn’t too bad in a factory town – after all they have food and shelter, even though work hours are harsh.

After this conversation, one of Tom’s friends knocks on the door and tells him an Anarch is in town and invites him to a secret meeting. His father wants him to stay.

Tom Turner: 3D => 2 #Conceal motive from James
MoP: 5D => 1 #James scrutinizes Tom

Scene 2: Digging for Trouble

Location: Outdoors in the town on their way to the Anarch meeting
First they have to avoid curfew guards which isn’t too hard – they can use the rooftops.

Tom Turner: 3D => 1 #Find goat’s path
Tom Turner: 4D => 2 #Stealth on house roof
MoP: 6D => 2 #Darryl Stealth
MoP: 7D => 2 #Darryl Jump
Tom Turner: 5D => 2 #Jump from house roof
Tom Turner: 4D => 0 #Hearing
MoP: 6D => 3 #Darryl Hearing

Walking toward the meeting place, they run into a group from the town Lacuna Quake. They all work in the mines there, and one of them is especially big, beardy, burly and bald. They start some casual conversation, trying to measure up each other. Will the Miner calls Tom a traitor when he figures out that he works as a robot technician.

Tom Turner: 4D => 2 #Empathy
Tom Turner: 4D => 1 #Persuade Miner
MoP: 3D => 1 #Miner Threat
Tom Turner: 5D => 3 #Persuade Miner
MoP: 4D => 1 #Miner Threat
Tom Turner: 8D => 4 #Persuade Miner
MoP: 5D => 2 #Miner Threat

Tom Turner: 5D => 3 #Slide down rope

Scene 3: Fire up!

Location: Warehouse where the Anarch, Max Kane, meeting is held
The Anarch at the meeting talks about all the injustices done to the people by the corporation. He expresses his philosophy of freedom and sovereignty, that each individual should do as they please. His philosophy is that freedom is found in a gun. The group of a dozen or so criminals starts to become more and more rebellious. He asks if they have the money to pay for the guns he has stored just outside of town.

The meeting is interrupted by corporate soldiers with a large droid entering. Everyone freezes when the Corporate Soldiers arrive, and Tom sees that the Anarch is about to draw his weapon and start a fight. Darryl is exposed to the weapons of the Droid. Darryl, the Anarch and two others have guns. The Miner is poised to engage in close combat.

Tom Turner: 1D10+7 => 12 #Reflex
MoP: 1D10+4 => 9 #Miner Reflex
MoP: 1D10+6 => 9 #Darryl Reflex
MoP: 1D10+8 => 9 #Max Kane Reflex
MoP: 1D10+5 => 12 #Corp Soldier Reflex
MoP: 1D10+3 => 7 #Battle Droid Reflex

MoP: 3D => 1 #Soldier 37 shoots Darryl
MoP: 3D => 1 #Soldier 37 shoots Max Kane
MoP: 1D => 0 #Soldier 37 shoots Tom
MoP: 3D => 1 #Soldier 36 shoots Darryl
MoP: 3D => 2 #Soldier 36 shoots Max
MoP: 1D => 1 #Soldier 36 shoots Tom
MoP: 4D => 1 #Max Kane shoots Soldier 36
MoP: 4D => 1 #Max Kane shoots Soldier 37
MoP: 3D => 0 #Darryl Consciousness

Tom Turner: 5D => 4 #Gun fire vs S36

MoP: 3D => 1 #S36 Consciousness
MoP: 1D => 0 #S36 shoots Max Kane
MoP: 1D => 1 #S36 shoots Tom
MoP: 3D => 1 #S37 shoots Miner
MoP: 7D => 2 #Miner shoots S37
MoP: 6D => 3 #Max Kane shoots S36

Tom Turner: 4D => 3 #Consciousness
Tom Turner: 5D => 4 #First Aid on himself

MoP: 3D => 4 #S37 Consciousness
MoP: 3D => 3 #S37 shoots Miner
MoP: 7D => 6 #Miner Consciousness
MoP: 5D => 0 #Miner Knives S37
MoP: 4D => 1 #Max Kane shoots S37

Tom Turner: 4D => 1 #Gun fire vs S37

MoP: 4D => 0 #Max Kane Support First Aid
MoP: 4D => 0 #Miner Support First Aid
Tom Turner: 5D => 3 #First Aid on Darryl

MoP: 4D => 0 #Max Kane Support First Aid
Tom Turner: 5D => 3 #First Aid on Will the Miner

Scene 4: War begins!

Location: Secret Stash in the Wastelands outside the Town
After Tom fought with the Anarch, he and Darryl is severely wounded and the group travels together to the secret stash of the Anarch.

Tom Turner: 3 Aggrevated + 3 Lethal / 7 Health
Will the Miner: 9 Lethal / 10 Health
Max Kane: 3 Lethal / 8 Health
Darryl: 3 Aggrevated + 3 Lethal / 7 Health

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